Follow us on FaceBook

How player feedback can make (or break) a work-in-progress game

Andy Schatz, creative director of Monaco and Tooth and Tail, on authorial intent and Early Access games.

from PC Gamer http://ift.tt/2asRc4M
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment