Since its release earlier this year, I've had as much fun tinkering with the multitude of cool mods for XCOM 2 as I have locking horns with the Advent occupation itself. The latest one to catch my eye comes courtesy of RealityMachina's Squad Cohesion—a nifty team relationship tweak that brings a "dash of Fire Emblem" to the bleak future war.
According to the mod's blurb, "leveraging a 'squadmate score' system left in by Firaxis" allows Squad Cohesion to "give small buffs for squads that trust in each other." In practice, this grants buffs (and debuffs) to squad members who forge strong fighting relationships by way of cohesion points. For example, saving vulnerable comrades from seemingly inevitable death, healing them, or dragging their unconscious asses to extraction points, enables soldiers to accumulate points and thus makes those particular partnerships stronger.
But before you get all mushy on me, let's take a moment to consider the pain felt in the aftermath of mismanaged tactics. You know, those operations that result in the death one of your best soldiers. Horrible, isn't it? Now imagine how your digital squad feels. You've forced these relationships upon them, and your tactical inadequacy has directly resulted in the death of their BFF.
In this somewhat depressing spirit, losing friends on the field will increase your bereaved fighter's chance of going into Shaken status. “Each soldier in a high cohesion relationship with the dead soldier will have a 70% chance of getting Shaken if a soldier ends up dying in the mission," says the mod's creator.
Full details on what Squad Cohesion is all about can be found via its Steam Workshop page. Unlike Fire Emblem, marriage between team mates isn't an option yet, but, given the pain we've put our team through to this point, perhaps that isn't such a bad thing. Fielding a squad full of widows and widowers on Ironman doesn't bear thinking about.
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