Last week we had a look at how to defend on Inferno. This time around you get to be the naughty boys. Your objective is to get C4 explosives to one of the two gas pipelines in the village, and you'll have to use every trick in the book to pull it off.
Map Call outs
Here's an overview of the map, including ‘call outs’: the names for key areas.
Inferno is a map that's all about time management. The counter-terrorists will use their smokes, flashes and incendiaries in an attempt to delay your attack. As a result you should generally split up in the beginning of the round and show some aggression towards both middle and banana. This way you will force your opponents to use their precious smoke grenades early on. If you manage to do so, their brick walls will turn into demolition sites as the round draws closer to the end. At that point it will be a lot easier for you to pick a bomb site and execute your meticulously planned operation.
First, though, let's have a look at the pistol round.
Pistol round
If you manage to win the pistol round it'll be much easier for you to ride the economy wave and pick up the following rounds as well. There are an infinite number of pistol round strategies, but this is one that I like to use.
From the hip
If you need to improve your pistol game, check out our guide.
You need one guy to buy armor. He will be crucial for this strategy to work. No matter what happens, there's no way this player will let counter-terrorists push banana. In the beginning of the round, his job is to survive and create some space for the rest of the team.
The support player will buy a smoke grenade and two flashbangs and the rest of the team can buy whatever they prefer to use. These four guys will be the main squad. They will go through second mid up to mid.
Once they're in position, the support player will use this smoke and these flashes to prevent the defenders from pushing through the smoke screen.
After the flashes he will join his sidekick in banana while the rest of the team rush through CT-spawn. Now your dumbstruck opponents on B will have to defend against attacks from both sides.
On the next page: an effective way to take B.
Simple but effective B-take
For this round you will need at least two smokes (if you buy more you can use them in mid to fake A or save them to buy more time after the bomb plant). Don't forget to pick up a few flashbangs. A molotov can be really useful to clear sandbags in banana. Either you're gonna toast the enemy hiding there or he's going to look down the barrels of your AK47s, say a quick prayer and embrace the afterlife.
Once you have taken control over banana you will smoke off CT-spawn and spools.
Flash over the roof and towards CT-spawn before you push. The first guy to go in will clear first, second and new box and eventually shadows, like this:
Assign one or two players to make sure the defenders can't attack through the smokes. The bomb carrier will plant the bomb on the grill since you have control over the banana side of the site. This way, any counter-terrorist trying to defuse the bomb will be a sitting duck when you take the peek from any angle, including banana.
On the next page: taking A with sturdy chipmunks.
A-split
In this strategy you want two players to help each other to take control over apartments. They are the Chip and Dale of your team. Dale, being the wild one, will jump up to window room, clear bedroom and then peek down boiler stairs.
Chip, the patient one, will make sure no one can backstab Dale in window room. As soon as Dale peeks down boiler stairs, Chip will have his time to shine. Now it's his job to try to kill the potential counter-terrorist in halls.
While your sturdy chipmunks do their thing, two players will wait just below the top of middle. If you manage to find a kill in apartments you should smoke off arch side and push as fast as possible. If, on the other hand, you don't find a counter-terrorist in apartments you can smoke and flash truck side instead. This will make it easier to either take the site fast from truck side or split push from arch side and apartments. Remember that you have to go fast. Don't let the rotation get to the site in time.
The fifth player will make sure that no one pushes down banana, but as soon as it's time to go he'll join the main squad in middle.
Pay attention!
Tread carefully
Footsteps are a huge part of Counter-Strike: Global Offensive. If you step too close to your enemy you will give away your position. This is especially important to bear in mind at the top of banana and in apartments.
You have tried to execute these strategies a couple of times, but every time you find yourselves getting caught off guard by a fast rotation. If this is the case you can use it to your advantage. A team that rotates early is especially vulnerable to fakes. Try to get a kill and use utility grenades on one site before you fall back and attack the other one.
If you notice that your opponents are particularly weak on one site—abuse that fact! Either they'll adapt, in which case you attack the other site, or you will cash in round after another. Good luck out there and remember, show no mercy!
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