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XCOM 2 creative director: "PC gaming is in a golden age"

Xcom2

XCOM 2 will be exclusive to PC for a variety of reasons. For one thing, focusing on a single platform gives Firaxis the chance to fully optimise their controls and interface around that specific experience. There's also another factor, which XCOM 2 creative director Jake Solomon revealed when we asked him what it was that appealed about PC-exclusive development. 

"PC gaming is in a golden age," Solomon tells PC Gamer. "It’s the tip of the spear in terms of innovation, in types of gameplay being explored, in relationships between developers and their audience, and for Firaxis, it’s our home. It’s where we want to be."

The relationship between developer and audience will be further strengthened through XCOM 2's mod support. "Modding is one of those elements that brings people together in the community through their own creative expression of the franchise and this and helps our game live on over time," Solomon says, praising the long-standing mod communities of the Civilization series and XCOM's own The Long War mod.

"The Long War is awesome," Solomon says. "It definitely energized us to see XCOM going in different directions, and seeing people respond to it. That’s always reassuring as a developer because it means that the underlying systems are flexible and there is still lots of ground to mine in terms of gameplay."

But did The Long War have an effect on the sequel's development? "For XCOM 2 we aren't looking to add more as much as we are looking to improve the systems that make XCOM what it is," Solomon says. "Of course, that does end up adding a lot of depth in many areas, like procedural maps, more enemies, more soldier classes, etc."

For more on XCOM 2, including a longer interview with Jake Solomon, look out the next issue of PC Gamer magazine.



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