This week, we take sanctuary with Sanctuary, we shoot each other with the inventive Kryp, we release cubes and we befriend cute woodland insects. Enjoy!
Sanctuary by Connor Sherlock
A proud walking simulator that simulates walking in a strange environment filled with eerily revolving cubes, dark structures, memorable noises. The sky is scratchy and degraded here, your footsteps sound like those of a vintage mech from the 2070s, and the music gets deafeningly emotive whenever you wander near one of the large map's focal points. I had a pleasant time exploring this striking otherworld for 20 minutes or so, and I think you will too.
Kryp by Ditto
There are a million local multiplayer games released every minute of every day, and no I don't have time to check those numbers. Ditto's Kryp stands out through its simplicity and ingenuity. It's a one-button game: you press a button to join the game, the same button again to jump across the screen, and the same button again again to shoot. (Your little character will auto-target other players as they dive across the screen.) Kryp isn't a game for just two or three or four players: in fact, I'm not sure there's even an upper limit. You can use every key on your keyboard/gamepad/whatever to invoke another player—I can only imagine the chaos that would unfold with a big group.
Entomo by Todd Luke
Explore the bottom of a tree as a ball-shaped human face, chatting to bugs with varying abilities. Spidey can cross gaps, for example, while Beetley can smash into rocks to break them. This is a cute little game set in an interesting location: a game of collecting critters, and using them to find more critters and bits of grub.
Impact by Impact Team
Antichamber's gun-thing let you steal blocks from the environment, which would then regenerate seconds after their removal. There's a similar mechanic going on in Impact, a first-person action game that asks you to destroy rapidly regenerating enemies' weak points. Each boss's outer shell rebuilds quickly, but before it does you have a few seconds to destroy the glowing, exposed core. Once done, your enemy explodes in a satisfying shower o'cubes. This is a fun idea, and the bosses are nicely designed.
from PC Gamer latest stories http://ift.tt/1Jyotlf
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