22 years is long enough to make Master of Orion one of the ancestors of 4X. But it’s also been dormant for a longer time than many of the early turn-based strategy games. That changed earlier this month when Wargaming, mostly known for World of Tanks and other games in its free-to-play franchise, revealed a Master of Orion remake.
I had a chance to see a hands-off demo of Master of Orion at E3, after which I spoke with project director Chris Keeling about Wargaming’s approach to remaking a PC classic, how they’ll handle faction AI, and the prospect of moddability for MOO.
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