Get in the hole, get locked out of your domicile, wage war and fathom a wilderness this week.
Wyrmsun by Andrettin
Despite a few efforts to bring the genre back, RTS fans aren't terribly well catered for at the moment, I suspect due to its divergence into the MOBA and Tower Defence sub-genres. Wyrmsun isn't Warcraft IV, but it is a decent fantasy RTS featuring heroes, levelling mechanics, a “living environment”, built-in modding support and more appealing things. And, even better, the whole bally thing is available open source, so if you don't like parts of it you can always change them to your liking.
Tenebris by qbdp
A simple, good-looking stealth/horror game that evokes Alan Wake and Lone Survivor. Specifically: you kill monsters with your slowly recharging torch, and you hide behind stuff in the sidescrolling environment to sneak past short-sighted monsters. There's not much more to Tenebris than that, but a bit of Limbo-like moodiness is ever a good thing for your diet, as indie-ticians have been saying for years.
Get In The Hole by Mortimer
Get In The Hole presents a fissure you want to get into—you being two siblings that only respond to the Z and X keys on your 'board. It's an auto-runner! But of the rubbing-tummy-while-patting-head variety, meaning you're auto-running in two directions at once. The boy is scampering to the right, while the girl is heading left; you have to leap over various obstacles as both of them.
There was a fair bit of delay to my key inputs when I played, making GITH almost impossibly difficult when I was hoping it would merely be mildly infuriating. Hopefully that's just an issue with my computer, as this is a funny, well-presented auto-runner with a cracking premise.
Locked Out by elektron
Locked Out starts out as a “short game where you must re-collect the keys to your house”, but things soon become a bit weird, I presume on purpose? I like it when games pull the rug from under you, and it came at the right time in elektron's handsome, simple, reflex-based puzzler about a careless smiley face.
Venari by Aeryne Wright
A lovely, exploration-focused adventure game that deals in serenity and ambiguity and a particularly shrill flute. Figure out the world, collect items, and saunter all over a pleasant isometric wilderness, as soothing, sloshing sound effects trickle out of your speakers. (If you're stuck in the first area like I was for a while, try walking near the dark green patches of grass.)
from PC Gamer latest stories http://ift.tt/1Jyotlf
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