While the internet internets about whether paid-for mods are a good idea, let's amuse ourselves with some free games that continue to exist even though paid-for games are very much the coming thing. This week's freebies include a game of talking and cloning, a game about shmupping, a game of painting and platforming, and one concerning emails and acts of terrorism. Enjoy!
Foundations by Matt Frith
Hey, you, look at all these scrumptious Adventure Jam games. I'll return there later next week, I'm certain, but for now here's a short point-and-click set in a post-apocalyptic society. There's a camel! Also a couple of puzzles. Developer Matt Frith has, perhaps wisely, focused on telling a small part of a larger story, rather than building an entire opus during the jam's two-week schedule, so it ends on a tantalising cliffhanger. What's here is fantastic though: beautifully drawn sprites converse in a lightly sketched world I'd like to know more about (I hope Frith has more to share of this story).
Menagerie by Oleomingus
I knew I recognised Menagerie's funky wallpaper and detritus-covered environment from somewhere: it's from the team behind the fascinating Rituals, a story-based exploration game set in an alternate-history Colonial India. This is a much smaller game you'll probably exhaust after a couple of minutes, but it's an interesting little experiment nonetheless.
Menagerie begins with a conversation, which doesn't make much sense, but if you walk away the person you're conversing with will spawn a degenerated clone—the chat will only make less sense from then on in. As the clones pile up, the conversation turns completely to gibberish, before you long for an escape from this crowded, chatterboxing room. Luckily, unlike in real life, you have an Escape key. You'll be glad to use it by the end.
Dagdrom by Ditto
Ditto, master of the screen-shaking, colourful, physics-perfect platformer, has another one of those things to share. It's called Dagdrom, and it's a smart puzzle game where you make platforms from thin air with the aid of splattery, dripping blobs of paint. It's an ebullient game that looks exquisite in motion, and it's yours for the price of tap water.
fateOS by Luiz Roveran, Núria Pratginestós, Piero Kauffmann, ThommazK, Victor Leão
An interactive novel set during the Arab Spring, and more specifically set inside your computer. You have important information in your noggin, and you can choose whether to share it with a couple of people in your contacts list (or to withhold the information, if you prefer). Read what they have to say, decide if you believe them, and see where the story takes you—it's interesting stuff.
Jigoku Kisetsukan: Sense of the Seasons by Emanuele 'Emad' Franceschini
Speaking of Touhou Project, here's a very Touhou-y shoot-'em-up from developer Emanuele Franceschini. I'm not versed enough in Touhou-esque shmups to really know how this one differs, I'm afraid, but from what I've played it's a solid vertical shooting game with a metric tonne of multicoloured bullets to avoid. Fun characters, a sense of humour, and explosions await, as always:
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